AI Insights · Timothy · April 2024
Top 5 Bubble Shooter Games on iOS in Poland: Q1 2024
Discover the performance of the top 5 bubble shooter games on iOS in Poland during Q1 2024, including trends in downloads, revenue, and active users.
During the first quarter of 2024, bubble shooter games on iOS in Poland experienced various trends in downloads, revenue, and active users. Below, we explore the performance of the top 5 games in this category, according to Sensor Tower data.
QSWatermelon : Monkey Land, developed by Han Song Ey Jo, saw a steady decline in weekly downloads, starting from around 19.3K in the first week of January and dropping to approximately 1.9K by the end of March. Revenue for the game fluctuated, peaking at $10 in the second week of January and ending with no revenue in the last two weeks of the quarter. Active users decreased from about 124.9K to 77.2K over the same period.
Watermelon Drop: Fruit Merge by Getsmart LLC also showed a downward trend in weekly downloads, starting at 4.1K in early January and finishing at around 428 by late March. Active users fell from 18.9K to 8.6K throughout the quarter, with no revenue recorded during this period.
Marble Master from Teewee Games experienced varied weekly downloads, peaking at 2.1K in the second week of January and dropping to 281 by the end of March. Revenue for this game showed a steady increase, reaching a high of $231 in late January before stabilizing around $194 by the end of the quarter. Active users initially increased from 4.6K to 5.8K by the second week of January but later saw a decline, ending at 3.8K.
Juicy Merge - Melon Game, published by MagicLab, saw declining download numbers, starting at 1.4K in early January and finishing at around 364 by the end of March. Revenue peaked at $56 in mid-January and then dropped to zero in the following weeks. Active users fluctuated, peaking at 6.1K in mid-January and stabilizing around 4.4K by the end of the quarter.
Bubble Shooter: Pop & Blast by Ilyon Dynamics Ltd. maintained relatively stable weekly downloads, averaging around 600. Revenue for the game varied, peaking at $656 in late January and ending the quarter at $594. Active users remained steady, hovering around 7.7K to 7.1K throughout the quarter.
For more detailed insights and data on these bubble shooter games, visit Sensor Tower.